I am also not entirely sure I follow what you mean about the issue.
![enbseries gameworld enbseries gameworld](https://libertycity.net/uploads/download/gtasa_enb/thumbs/iq4au1rgji6aqamkp6kt134f97/1366720651_enb2013_4_23_11_59_41.jpg)
ENBSERIES GAMEWORLD MOD
AFAIK then any mod will also just use the default shadow generation, and hence ENB should automatically render all of them. Where can I find these in TES5Edit so I can switch them back so they can be affected by my ENB? I don't need to change them all, just the ones that are the most annoying like the Winking Skeever.ĮNB shadows are just replacements for the default ones already in the engine, with a few added on top (SSAO, skylighting). It's jarring to go from one place with the realistic ENB shadows and suddenly switch to the ugly Vanilla shadows. Examples include the Whiterun Temple of Kynareth, Whiterun kitchen, Winking Skeever, Windhelm inn upstairs, etc. The other problem I noticed is that certain lights in the main ELFX Interiors module seem to use the old Vanilla shadows instead of the much improved ENB shadows. How can I find in TES5Edit the reference for these extra shadow casting street lights? I can't find any reference that seems to make a difference. However, certain places still have have those funky shadows, like for example the brazier near Gildergreen in Whiterun. I checked the Windhelm Khajit camp and several Giant Camps to make sure. I turn them off and Voila! - campfires no longer have broken shadows.
![enbseries gameworld enbseries gameworld](http://1.bp.blogspot.com/-7vIppcfRtFE/UA_0oB67DMI/AAAAAAAAAVY/PCX_L9Qqr60/s1600/MassEffect1022.jpg)
I wanted to turn off these shadows so I went into TES5Edit and found there was a setting under “Light†called LightCampFireShadow and SlightStreetStreetShadow that had shadows checked under them.
ENBSERIES GAMEWORLD HOW TO
Unless anyone knows how to turn bDeferredShadows=0 and keep the ENB shadows if you can do that then my first problem is immediately fixed )
![enbseries gameworld enbseries gameworld](https://cs3.gtaall.com/screenshots/4dc09/2013-09/original/001b4efc9fcca3bcb8fb26ae183ad135519dc82f/48615-1345654989-GTAIV2012-08-2219-11-56-02.jpg)
If I leave bDeferredShadows=1, then the shadows around lights become more intense but still come from the moon, which creates funky shadows on people, particularly when it's overcast. However, these shadows require that I set bDeferredShadows=0, which completely ruins the far superior ENB shadows. However, I've encountered two problems with ELFX, and I was hoping I could fix these myself using TES5Edit but I'm a bit lost at the moment.įirst of all, ELFX-Exteriors adds it's own shadows to certain exterior lights. I use Vividian ENB with ELFX and ELFX Exteriors, and overall it's been great.